haus design
the tools → fugitive core → friends →
industrial design · the tools behind the work

i design things.
these are my tools.

i'm Shpitzi, an industrial designer. every tool on this page exists because something i was actually making needed it — a speaker that had to fit a cabinet, a wall piece that had to earn its pattern, a printed part that needed the right lattice inside it. i build the tool, the tool builds the thing. they're free, they run in your browser, and you're welcome to them.

01haus flow
live

built for — concept imagery and moodboards, without rewriting the same prompt twice

prompt studio, two ways: connect nodes on a canvas, or fill one column of fields with the prompt building live beside it. same compiler, same workflows — pick either.

02enclosure studio
live

built for — a pair of speakers i'm building

speaker box designer. give it a driver and it tells you which enclosures suit it, why, and what to cut — with the excursion and port-velocity plots that decide it.

launch →
03LED Sculpture
live

built for — the LED wall piece hanging in my place

generative pixel studio for a wall-mounted LED piece. hunt seeds, design palettes, curate a collection — then publish it and the sculpture picks it up over WiFi. the pixel editor draws frame by frame: bring an animated gif, keep its own colours, and export a file the sculpture understands.

04Creature Lab
live

built for — feeding the sculpture geometry it couldn't draw on its own

3d geometry rendered as a grid of symbols. procedural creatures or your own .obj/.stl, lit and turned, then quantised into cells — and handed straight to the sculpture studio to preview.

launch →
05Fugitive Core
a family · 6 tools

built for — casting concrete around a negative that leaves

Coeval Fossil and the five tools that grew out of it — blocks, cells, kits, cad and a shape finder — logged below like a drill core.

the family ↓
06video prompt studio
live

built for — product films for the holsters and grips i design

one brief, ten models. write it once and it compiles into Seedance, Veo, Sora, Kling or Runway grammar — each vendor documents a different shape. pick a look and it fills the light, palette and texture in words you can edit, then tells you what will break before you spend a generation.

launch →
07next
in the workshop

there's always a project that needs a tool it doesn't have yet. that's where the next one comes from.

a family · casting

Fugitive Core

concrete poured around something built to leave. it began with Coeval Fossil: a printed lattice, cast into and kept. Fugitive Core turns it inside out — the negative is blocks you mould, pack and wash away, like a foundry's sand cores — and the core tools find the shapes, plan the kit and draw it the way a product is drawn.

holefc-01
units6 tools
readlike rock: newest on top, the bedrock at the bottom
2026-09-25

Core Graph

new shapes2026-09-25

built for — fugitive core: hunting for new space-filling shapes to cast

a node graph for finding space-filling polyhedra, grasshopper-style. wire surfaces, their extremes and the 36 cubic space groups into tilings; sweep a number and rank what turns up for casting; send a find to Core CAD as a unit. it rediscovered engel's 38-face record, proved exactly.

2026-09-25

Core CAD

the drawing2026-09-25

built for — fugitive core: designing a kit the way i design products

the planner as a cad tool, built the way solidworks works. a feature tree with rollback, relations that turn and place the surface and the lattice, parts you can edit, configurations, measure, outline and stl regions, a bottom layer of whole units resting on the floor, a cast view, step files of every mould — with a user guide and a marking guide built in.

2026-09-24

Core Planner

the kit2026-09-24

built for — fugitive core: a kit you can actually build and pour into

a box, an outline or any stl, filled with units. the ones a minimal surface crosses are left out, and the gaps are the cast. a layer-by-layer plan with support flags, upright dowels, each mould's name debossed in its master, printable instructions and exact mould stls.

2026-09-24

Core Lab

which blocks2026-09-24

built for — fugitive core: which blocks a cast's negative should be made of

space-filling blocks for a minimal surface. cut the negative along the surface's own cells — one mould for fischer–koch — or build it from small cells and let the crossed ones be the cast. block types, mirror moulds, draft, walls in mm, release tests and exact stls.

2026-09-23

Fugitive Core

the blocks2026-09-23

built for — coeval fossil's next casts, poured around a negative that washes out

the negative of a pour, as blocks you can mould. a fischer–koch or split-p lattice cut into keyed blocks, each checked for undercuts — set by wall thickness or cast share, with layer plans, a block library and stls.

2023 → 2026

Coeval Fossil

the bedrock2023 → 2026

built for — printed parts that needed a lattice the slicer wouldn't give me

infill studio for 3d printing. design the lattice inside the part instead of letting the slicer pick it — minimal surfaces, cells that grow across the object, wall thickness in millimetres. stl in, stl out. where the family started: a 2023 design project, concrete cast into printed infill.

infilla printed lattice, kept blockskeyed, moulded, washed out cellsshapes that fill space alone layersa kit, bed by bed, doweled drawingfeatures, parts, step graphsearching for new shapes

01

a project came first

nothing here is a demo. every tool got written because a thing i was making was stuck without it — and it stays as sharp as that job needed it to be.

02

it explains itself

every number comes with the reasoning attached — the tool teaches while you use it. a design decision you can't defend isn't finished.

03

better out loud

i show work early to friends and people whose taste i trust, argue about the decisions, and change my mind in public. the tools are what's left over.

friends

people i build with, and push each other to keep building. each one has a corner of this site that's theirs — their work, their words, their own look. none of it is mine, and that's the point.

Amir Gurfinkel
open

small, self-contained tools for the things he makes — starting with a working guide to 48-hour cold-fermented neapolitan dough.

visit →
Guy
wiring up

a web app he built for his own use, hosted on his side and answering here. his description goes in once he's written it.

yours
free slot

building something and want somewhere to put it? there's room. talk to me.

specifications

type
toolbox — every tool built for a project it had to serve
built by
Shpitzi — industrial designer
running now
haus flow / enclosure studio / LED Sculpture / Creature Lab / video prompt studio · Fugitive Core: Coeval Fossil / Fugitive Core / Core Lab / Core Planner / Core CAD / Core Graph
guest spaces
Amir Gurfinkel · Guy — friends →
runs on
your browser — static, offline-capable, no backend required
account
optional, never required
your work
stays in your browser — local storage, no telemetry
price
free

workshop notes

one build at a time — what got made, the decision behind it, the option i threw out and why, and the tool at the end of it. no noise, unsubscribe anytime.