haus-design

Coeval Fossil

minimal-surface infill, under your control

Presets

Start from one, then change anything.

Pattern

Thickness of the printed sheet, in mm. Match it to your nozzle (or a multiple of it) and the slicer will trace it exactly. Below about 1 mm, set the sample cell to match — the button under Resolution does it for you.

Cell size & gradient

Different values per axis stretch the cell — the lattice no longer has to be square, and no longer has to line up with the print bed.

Cell size sweeps from the value above to this one across the object. The sweep is integrated analytically, so the pattern stays continuous — cells grow, they never tear or restart.

Density gradient

Wall thickness varies through the volume instead of staying constant. Cells keep their size; the sheet gets heavier or lighter.

Orientation & shear

XYZ
x·yy·zz·x

The lattice is rotated and sheared independently of the object and of the build plate.

Body & skin

XYZ

Faces you leave off stay open, so the infill is exposed on that side — which is what you cast against.

Resolution & output

View

off

Slice the preview open to look inside — the same view the slicer gives you of a half-filled cube.

flip ⇄ drag
flip ⇅ drag

Turn either on if the view spins the opposite way to what your hand expects.

Exports binary STL in millimetres. Bring it into your slicer with infill set to 0% and perimeters set to 1 — the geometry already is the infill.
drag · orbit
scroll · zoom
shift+drag · pan
Z up
building…